Google Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity (Game Design)

Google Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity (Game Design)

作者: Sam Keene
出版社: Addison Wesley
出版在: 2018-10-21
ISBN-13: 9780134845517
ISBN-10: 013484551X
裝訂格式: Paperback
總頁數: 384 頁





內容描述


The Complete, Up-to-Date Guide to Building AR and VR Games
 
 
Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps.
 
 
 
Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation.
 
Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google.

Google Daydream VR Cookbook shows you how to:

Install and explore the Google Daydream development tools
Master basic and advanced Daydream Controller techniques
Implement intuitive VR user interfaces
Integrate audio, video, and realistic physics into your VR games
Install and explore the ARCore SDK and development tools
Learn how to build AR apps that solve real user needs
Master AR game development using ARCore
Optimize VR and AR game performance

Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.




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