Artificial Intelligence: A Modern Approach, 4/e (美國原版)

Artificial Intelligence: A Modern Approach, 4/e (美國原版)

作者: Russell Stuart Norvig Peter
出版社: Pearson FT Press
出版在: 2020-04-28
ISBN-13: 9780134610993
ISBN-10: 0134610997
裝訂格式: Quality Paper - also called trade paper
總頁數: 1152 頁





內容描述


The most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence
The long-anticipated revision of Artificial Intelligence: A Modern Approach explores the full breadth and depth of the field of artificial intelligence (AI). The 4th Edition brings readers up to date on the latest technologies, presents concepts in a more unified manner, and offers new or expanded coverage of machine learning, deep learning, transfer learning, multiagent systems, robotics, natural language processing, causality, probabilistic programming, privacy, fairness, and safe AI.
Features
Offer the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence

Nontechnical learning material introduces major concepts using intuitive explanations, before going into mathematical or algorithmic details. The nontechnical language makes the book accessible to a broader range of readers.
A unified approach to AI shows students how the various subfields of AI fit together to build actual, useful programs.
UPDATED - The basic definition of AI systems is generalized to eliminate the standard assumption that the objective is fixed and known by the intelligent agent; instead, the agent may be uncertain about the true objectives of the human(s) on whose behalf it operates.
In-depth coverage of both basic and advanced topics provides students with a basic understanding of the frontiers of AI without compromising complexity and depth.
The Author-Maintained Website at http://aima.cs.berkeley.edu/ includes text-related comments and discussions, exercises, an online code repository, Instructor Resources, and more!

UPDATED - Interactive student exercises are now featured on the website to allow for continuous updating and additions.
UPDATED - Online software gives students more opportunities to complete projects, including implementations of the algorithms in the book, plus supplemental coding examples and applications in Python, Java, and Javascript.
NEW - Instructional video tutorials deepen students’ engagement and bring key concepts to life.

A flexible format makes the text adaptable for varying instructors' preferences.

Stay current with the latest technologies and present concepts in a more unified manner

NEW - New chapters feature expanded coverage of probabilistic programming (Ch. 15); multiagent decision making (Ch. 18 with Michael Wooldridge); deep learning (Ch. 21 with Ian Goodfellow); and deep learning for natural language processing (Ch. 24 with Jacob Devlin and Mei-Wing Chang).
UPDATED - Increased coverage of machine learning.
UPDATED - Significantly updated material on robotics includes robots that interact with humans and the application of reinforcement learning to robotics.
NEW - New section on causality by Judea Pearl.
NEW - New sections on Monte Carlo search for games and robotics.
NEW - New sections on transfer learning for deep learning in general and for natural language.
NEW - New sections on privacy, fairness, the future of work, and safe AI.
NEW - Extensive coverage of recent advances in AI applications.
UPDATED - Revised coverage of computer vision, natural language understanding, and speech recognition reflect the impact of deep learning methods on these fields.

 
New to This Edition
Offer the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence

The basic definition of AI systems is generalized to eliminate the standard assumption that the objective is fixed and known by the intelligent agent; instead, the agent may be uncertain about the true objectives of the human(s) on whose behalf it operates.
The Author-Maintained Website at http://aima.cs.berkeley.edu/ includes text-related comments and discussions, exercises, an online code repository, Instructor Resources, and more!

Interactive student exercises are now featured on the website to allow for continuous updating and additions.
Updated online software gives students more opportunities to complete projects, including implementations of the algorithms in the book, plus supplemental coding examples and applications in Python, Java, and Javascript.
New instructional video tutorials deepen students’ engagement and bring key concepts to life.

Stay current with the latest technologies and present concepts in a more unified manner

New chapters feature expanded coverage of probabilistic programming (Ch. 15); multiagent decision making (Ch. 18 with Michael Wooldridge); deep learning (Ch. 21 with Ian Goodfellow); and deep learning for natural language processing (Ch. 24 with Jacob Devlin and Mei-Wing Chang).
Increased coverage of machine learning.
Significantly updated material on robotics includes robots that interact with humans and the application of reinforcement learning to robotics.
New section on causality by Judea Pearl.
New sections on Monte Carlo search for games and robotics.
New sections on transfer learning for deep learning in general and for natural language.
New sections on privacy, fairness, the future of work, and safe AI.
Extensive coverage of recent advances in AI applications.
Revised coverage of computer vision, natural language understanding, and speech recognition reflect the impact of deep learning methods on these fields.


目錄大綱


Part I: Artificial Intelligence

  1. Introduction
        1.1  What Is AI?
        1.2  The Foundations of Artificial Intelligence
        1.3  The History of Artificial Intelligence
        1.4  The State of the Art
        1.5  Risks and Benefits of AI
  2. Intelligent Agents
        2.1  Agents and Environments
        2.2  Good Behavior: The Concept of Rationality
        2.3  The Nature of Environments
        2.4  The Structure of Agents
     
    Part II: Problem Solving
  3. Solving Problems by Searching
        3.1  Problem-Solving Agents
        3.2  Example Problems
        3.3  Search Algorithms
        3.4  Uninformed Search Strategies
        3.5  Informed (Heuristic) Search Strategies
        3.6  Heuristic Functions
  4. Search in Complex Environments
        4.1  Local Search and Optimization Problems
        4.2  Local Search in Continuous Spaces
        4.3  Search with Nondeterministic Actions
        4.4  Search in Partially Observable Environments
        4.5  Online Search Agents and Unknown Environments
  5. Adversarial Search and Games
        5.1  Game Theory
        5.2  Optimal Decisions in Games
        5.3  Heuristic Alpha--Beta Tree Search
        5.4  Monte Carlo Tree Search
        5.5  Stochastic Games
        5.6  Partially Observable Games
        5.7  Limitations of Game Search Algorithms
  6. Constraint Satisfaction Problems
        6.1  Defining Constraint Satisfaction Problems
        6.2  Constraint Propagation: Inference in CSPs
        6.3  Backtracking Search for CSPs
        6.4  Local Search for CSPs
        6.5  The Structure of Problems
     
    Part III: Knowledge and Reasoning
  7. Logical Agents
        7.1  Knowledge-Based Agents
        7.2  The Wumpus World
        7.3  Logic
        7.4  Propositional Logic: A Very Simple Logic
        7.5  Propositional Theorem Proving
        7.6  Effective Propositional Model Checking
        7.7  Agents Based on Propositional Logic
  8. First-Order Logic
        8.1  Representation Revisited
        8.2  Syntax and Semantics of First-Order Logic
        8.3  Using First-Order Logic
        8.4  Knowledge Engineering in First-Order Logic
  9. Inference in First-Order Logic
        9.1  Propositional vs.~First-Order Inference
        9.2  Unification and First-Order Inference
        9.3  Forward Chaining
        9.4  Backward Chaining
        9.5  Resolution
  10. Knowledge Representation
        10.1  Ontological Engineering
        10.2  Categories and Objects
        10.3  Events
        10.4  Mental Objects and Modal Logic
        10.5  Reasoning Systems for Categories
        10.6  Reasoning with Default Information
  11. Automated Planning
        11.1  Definition of Classical Planning
        11.2  Algorithms for Classical Planning
        11.3  Heuristics for Planning
        11.4  Hierarchical Planning
        11.5  Planning and Acting in Nondeterministic Domains
        11.6  Time, Schedules, and Resources
        11.7  Analysis of Planning Approaches
  12. Quantifying Uncertainty
        12.1  Acting under Uncertainty
        12.2  Basic Probability Notation
        12.3  Inference Using Full Joint Distributions
        12.4  Independence
        12.5  Bayes' Rule and Its Use
        12.6  Naive Bayes Models
        12.7  The Wumpus World Revisited
     
    Part IV: Uncertain Knowledge and Reasoning
  13. Probabilistic Reasoning
        13.1  Representing Knowledge in an Uncertain Domain
        13.2  The Semantics of Bayesian Networks
        13.3  Exact Inference in Bayesian Networks
        13.4  Approximate Inference for Bayesian Networks
        13.5  Causal Networks
  14. Probabilistic Reasoning over Time
        14.1  Time and Uncertainty
        14.2  Inference in Temporal Models
        14.3  Hidden Markov Models
        14.4  Kalman Filters
        14.5  Dynamic Bayesian Networks
  15. Probabilistic Programming
        15.1  Relational Probability Models
        15.2  Open-Universe Probability Models
        15.3  Keeping Track of a Complex World
        15.4  Programs as Probability Models
  16. Making Simple Decisions
        16.1  Combining Beliefs and Desires under Uncertainty
        16.2  The Basis of Utility Theory
        16.3  Utility Functions
        16.4  Multiattribute Utility Functions
        16.5  Decision Networks
        16.6  The Value of Information
        16.7  Unknown Preferences
  17. Making Complex Decisions
        17.1  Sequential Decision Problems
        17.2  Algorithms for MDPs
        17.3  Bandit Problems
        17.4  Partially Observable MDPs
        17.5  Algorithms for solving POMDPs
     
    Part V: Learning
  18. Multiagent Decision Making
        18.1  Properties of Multiagent Environments
        18.2  Non-Cooperative Game Theory
        18.3  Cooperative Game Theory
        18.4  Making Collective Decisions
  19. Learning from Examples
        19.1  Forms of Learning
        19.2  Supervised Learning
        19.3  Learning Decision Trees
        19.4  Model Selection and Optimization
        19.5  The Theory of Learning
        19.6  Linear Regression and Classification
        19.7  Nonparametric Models
        19.8  Ensemble Learning
        19.9  Developing Machine Learning Systems
  20. Learning Probabilistic Models
        20.1  Statistical Learning
        20.2  Learning with Complete Data
        20.3  Learning with Hidden Variables: The EM Algorithm
  21. Deep Learning
        21.1  Simple Feedforward Networks
        21.2  Mixing and matching models, loss functions and optimizers
        21.3  Loss functions
        21.4  Models
        21.5  Optimization Algorithms
        21.6  Generalization
        21.7  Recurrent neural networks
        21.8  Unsupervised, semi-supervised and transfer learning
        21.9  Applications
     
    Part VI: Communicating, Perceiving, and Acting
  22. Reinforcement Learning
        22.1  Learning from Rewards
        22.2  Passive Reinforcement Learning
        22.3  Active Reinforcement Learning
        22.4  Safe Exploration
        22.5  Generalization in Reinforcement Learning
        22.6  Policy Search
        22.7  Applications of Reinforcement Learning
  23. Natural Language Processing
        23.1  Language Models
        23.2  Grammar
        23.3  Parsing
        23.4  Augmented Grammars
        23.5  Complications of Real Natural Language
        23.6  Natural Language Tasks
  24. Deep Learning for Natural Language Processing
        24.1  Limitations of Feature-Based NLP Models
        24.2  Word Embeddings
        24.3  Recurrent Neural Networks
        24.4  Sequence-to-sequence Models
        24.5  The Transformer Architecture
        24.6  Pretraining and Transfer Learning
        24.7  Introduction
        24.8  Image Formation
        24.9  Simple Image Features
        24.10 Classifying Images
        24.11 Detecting Objects
        24.12 The 3D World
        24.13 Using Computer Vision
  25. Robotics
        25.1  Robots
        25.2  Robot Hardware
        25.3  What kind of problem is robotics solving?
        25.4  Robotic Perception
        25.5  Planning and Control
        25.6  Planning Uncertain Movements
        25.7  Reinforcement Learning in Robotics
        25.8  Humans and Robots
        25.9  Alternative Robotic Frameworks
        25.10 Application Domains
     
    Part VII: Conclusions
  26. Philosophy and Ethics of AI
        26.1  Weak AI: What are the Limits of AI?
        26.2  Strong AI: Can Machines Really Think?
        26.3  The Ethics of AI
  27. The Future of AI
        27.1  AI Components
        27.2  AI Architectures
     
    Appendix A: Mathematical Background
        A.1  Complexity Analysis and O() Notation
        A.2  Vectors, Matrices, and Linear Algebra
        A.3  Probability Distributions
    Appendix B: Notes on Languages and Algorithms
        B.1  Defining Languages with Backus--Naur Form (BNF)
        B.2  Describing Algorithms with Pseudocode
        B.3  Online Supplemental Material

作者介紹


Stuart Russell was born in 1962 in Portsmouth, England. He received his B.A. with first-class honours in physics from Oxford University in 1982, and his Ph.D. in computer science from Stanford in 1986. He then joined the faculty of the University of California at Berkeley, where he is a professor and former chair of computer science, director of the Center for Human-Compatible AI, and holder of the Smith–Zadeh Chair in Engineering. In 1990, he received the Presidential Young Investigator Award of the National Science Foundation, and in 1995 he was co-winner of the Computers and Thought Award. He is a Fellow of the American Association for Artificial Intelligence, the Association for Computing Machinery, and the American Association for the Advancement of Science, and Honorary Fellow of Wadham College, Oxford, and an Andrew Carnegie Fellow. He held the Chaire Blaise Pascal in Paris from 2012 to 2014. He has published over 300 papers on a wide range of topics in artificial intelligence. His other books include: The Use of Knowledge in Analogy and Induction, Do the Right Thing: Studies in Limited Rationality (with Eric Wefald), and Human Compatible: Artificial Intelligence and the Problem of Control.
 
Peter Norvig is currently Director of Research at Google, Inc., and was the director responsible for the core Web search algorithms from 2002 to 2005. He is a Fellow of the American Association for Artificial Intelligence and the Association for Computing Machinery. Previously, he was head of the Computational Sciences Division at NASA Ames Research Center, where he oversaw NASA’s research and development in artificial intelligence and robotics, and chief scientist at Junglee, where he helped develop one of the first Internet information extraction services. He received a B.S. in applied mathematics from Brown University and a Ph.D. in computer science from the University of California at Berkeley. He received the Distinguished Alumni and Engineering Innovation awards from Berkeley and the Exceptional Achievement Medal from NASA. He has been a professor at the University of Southern California and a research faculty member at Berkeley. His other books are: Paradigms of AI Programming: Case Studies in Common Lisp, Verbmobil: A Translation System for Face-to-Face Dialog, and Intelligent Help Systems for UNIX.
 
The two authors shared the inaugural AAAI/EAAI Outstanding Educator award in 2016.




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