Behavioral Mathematics for Game AI (Paperback)

Behavioral Mathematics for Game AI (Paperback)

作者: Dave Mark
出版社: Course Technology
出版在: 2009-03-01
ISBN-13: 9781584506843
ISBN-10: 1584506849
裝訂格式: Paperback
總頁數: 480 頁




內容描述


Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, "Behavioral Mathematics for Game AI" covers both the psychological foundations of human decisions and the mathematical modeling techniques that AI designers and programmers can use to replicate them. With examples from both real life and game situations, you'll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You'll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games. Finally, you'll be introduced to a number of tools you can use in conjunction with standard AI algorithms to make it easier to utilize the mathematical models.




相關書籍

SQL for Data Analysis: Advanced Techniques for Transforming Data Into Insights

作者 Tanimura Cathy

2009-03-01

R語言與數據分析實戰

作者 朱順泉 夏婷

2009-03-01

R語言市場研究分析

作者 克裡斯托弗 N.查普曼 (Christopher N. Chapman) 埃里亞·麥克唐奈·費特 (Elea McDonnel)

2009-03-01







2
2
2