Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition

Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition

作者: Farhad Ghayour Diego Cantor
出版社: Packt Publishing
出版在: 2018-10-31
ISBN-13: 9781788629690
ISBN-10: 1788629698
裝訂格式: Paperback
總頁數: 500 頁





內容描述


A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, cameras, and more.
Key Features

Create visually stunning, high-performance 3D applications for the web with WebGL 2
A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more
Unlock a variety of new and advanced features offered in WebGL 2

Book Description As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.

Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.

This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
What You Will Learn

Understand the rendering pipeline provided in WebGL
Build and render 3D objects with WebGL
Develop lights using shaders, 3D math, and the physics of light reflection
Create a camera and use it to navigate a 3D scene
Use texturing, lighting, and shading techniques to render realistic 3D scenes
Implement object selection and interaction in a 3D scene
Cover advanced techniques for creating immersive and compelling scenes
Learn new and advanced features offered in WebGL 2

Who This Book Is For This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.
Table of Contents

Getting Started
Rendering
Lights
Cameras
Animations
Colors, Depth Testing, and Alpha Blending
Textures
Picking
Putting It All Together
Advanced Techniques
WebGL 2 Highlights
Journey Ahead




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