Blender 2.8 for architecture: Modeling and rendering with Eevee and Cycles

Blender 2.8 for architecture: Modeling and rendering with Eevee and Cycles

作者: Brito Allan
出版社: Independently Published
出版在: 2019-07-31
ISBN-13: 9781086438437
ISBN-10: 1086438434
裝訂格式: Quality Paper - also called trade paper
總頁數: 240 頁





內容描述


The release of Blender 2.8 is a milestone for any artist using Blender to create digital art. It introduces a new interface and also incredible tools like Eevee.If you want to start using Blender 2.8 for architecture, you will find all the necessary information to either start from scratch or migrate to the latest version.What is essential for an architectural visualization artist using Blender? Among the most important subjects, you will find topics like precision modeling, importing CAD data, and also preparing a scene for rendering.Blender 2.8 for architecture will explain how to use all those topics and much more. You don't need any previous experience with Blender to start using Eevee and create 3D models from your designs.Here is what you will learn with Blender 2.8 for architecture: - Blender 2.8 basics for architecture- Using the new interface and controls for version 2.8- Work with precision modeling for architecture (Metric/Imperial)- Use numeric controls for modeling- Importing reference drawings for modeling- Processing CAD data for Blender- Manage external libraries of furniture models and assets- Add materials to objects- Use PBR materials for enhanced realism- Craft materials with the Shader Editor- Create architectural glass using the Shader Editor- Rendering scenes using Eevee in real-time- Adding Eevee specific elements to a scene like Irradiance Volumes and Cubemaps- Use environment maps in the background- Render a scene using Cycles for maximum realismBy the end of the book, you will have a substantial understatement of how to use Blender 2.8 for architecture




相關書籍

3ds Max 2020案例教程(全彩版)

作者 宋曉明 林楠

2019-07-31

VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4

作者 Kumar Abhishek

2019-07-31

HoloLens 2 開發入門精要 — 基於 Unity 和 MRTK

作者 汪祥春

2019-07-31