ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers (Paperback)

ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers (Paperback)

作者: Joey Lott Darron Schall Keith Peters
出版社: O'Reilly
出版在: 2006-10-01
ISBN-13: 9780596526955
ISBN-10: 0596526954
裝訂格式: Paperback
總頁數: 588 頁





內容描述


Description

Well before Ajax and Microsoft's Windows Presentation Foundation hit the
scene, Macromedia offered the first method for building web pages with the
responsiveness and functionality of desktop programs with its Flash-based
"Rich Internet Applications". Now, new owner Adobe is taking Flash and its
powerful capabilities beyond the Web and making it a full-fledged development
environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on
the practical application of ActionScript, with more than 300 solutions you
can use to solve a wide range of common coding dilemmas. You'll find recipes
that show you how to:

Detect the user's Flash Player version or their operating system
Build custom classes
Format dates and currency types
Work with strings
Build user interface components
Work with audio and video
Make remote procedure calls using Flash Remoting and web services
Load, send, and search XML data
And much, much more ...
Each code recipe presents the Problem, Solution, and Discussion of how you
can use it in other ways or personalize it for your own needs, and why it
works. You can quickly locate the recipe that most closely matches your
situation and get the solution without reading the whole book to understand
the underlying code. Solutions progress from short recipes for small problems
to more complex scripts for thornier riddles, and the discussions offer a
deeper analysis for resolving similar issues in the future, along with
possible design choices and ramifications. You'll even learn how to link
modular ActionScript pieces together to create rock-solid solutions for Flex 2
and Flash applications.
When you're not sure how ActionScript 3.0 works or how to approach a
specific programming dilemma, you can simply pick up the book, flip to the
relevant recipe(s), and quickly find the solution you're looking
for.
 
Table of Contents

Preface

  1. ActionScript Basics       1.1 Creating an
    ActionScript Project       1.2 Customizing the
    Properties of an Application       1.3 Where to Place
    ActionScript Code       1.4 How to Trace a
    Message       1.5 Handling Events    
      1.6 Responding to Mouse and Key Events       1.7
    Using Mathematical Operators       1.8 Checking
    Equality or Comparing Values       1.9 Performing
    Actions Conditionally       1.10 Performing Complex
    Conditional Testing       1.11 Repeating an Operation
    Many Times       1.12 Repeating a Task over
    Time       1.13 Creating Reusable Code  
        1.14 Generalizing a Method to Enhance Reusability  
        1.15 Exiting a Method       1.16
    Obtaining the Result of a Method       1.17 Handling
    Errors
  2. Custom Classes       2.1 Creating a Custom
    Class       2.2 Determining Where to Save a
    Class       2.3 Creating Properties That Behave As
    Methods       2.4 Creating Static Methods and
    Properties       2.5 Creating Subclasses  
        2.6 Implementing Subclass Versions of Superclass Methods
          2.7 Creating Constants       2.8
    Dispatching Events
  3. Runtime Environment       3.1 Detecting
    the Player Version       3.2 Detecting the Operating
    System       3.3 Checking the Player Type
          3.4 Checking the System Language    
      3.5 Detecting Display Settings       3.6 Scaling
    the Movie       3.7 Changing the Alignment
          3.8 Hiding the Flash Player's Menu Items  
        3.9 Detecting the Device's Audio Capabilities  
        3.10 Detecting the Device's Video Capabilities  
        3.11 Prompting the User to Change Player Settings  
        3.12 Dealing with System Security
  4. Numbers and Math       4.1 Representing
    Numbers in Different Bases       4.2 Converting Between
    Different Number Systems       4.3 Rounding
    Numbers       4.4 Inserting Leading or Trailing Zeros
    or Spaces       4.5 Formatting Numbers for Display
    Without a Mask       4.6 Formatting Currency
    Amounts       4.7 Generating a Random Number
          4.8 Simulating a Coin Toss      
    4.9 Simulating Dice       4.10 Simulating Playing
    Cards       4.11 Generating a Unique Number
          4.12 Converting Angle Measurements    
      4.13 Calculating the Distance Between Two Points    
      4.14 Determining Points Along a Circle      
    4.15 Converting Between Units of Measurement
  5. Arrays       5.1 Adding Elements to the
    Start or End of an Array       5.2 Looping Through an
    Array       5.3 Searching for Matching Elements in an
    Array       5.4 Removing Elements    
      5.5 Inserting Elements in the Middle of an Array    
      5.6 Converting a String to an Array       5.7
    Converting an Array to a String       5.8 Creating a
    Separate Copy of an Array       5.9 Storing Complex or
    Multidimensional Data       5.10 Sorting or Reversing
    an Array       5.11 Implementing a Custom Sort
          5.12 Randomizing the Elements of an Array  
        5.13 Getting the Minimum or Maximum Element  
        5.14 Comparing Arrays       5.15 Creating
    an Associative Array       5.16 Reading Elements of an
    Associative Array
  6. Display List       6.1 Adding an Item to
    the Display List       6.2 Removing an Item from the
    Display List       6.3 Moving Objects Forward and
    Backward       6.4 Creating Custom Visual
    Classes       6.5 Creating Simple Buttons
          6.6 Loading External Images at Runtime  
        6.7 Loading and Interacting with External Movies  
        6.8 Creating Mouse Interactions       6.9
    Dragging and Dropping Objects with the Mouse
  7. Drawing and Masking       7.1 Setting a
    Line Style       7.2 Setting Gradient Line
    Styles       7.3 Drawing a Line    
      7.4 Drawing a Curve       7.5 Drawing an
    Arc       7.6 Drawing a Rectangle    
      7.7 Drawing a Circle       7.8 Drawing an
    Ellipse       7.9 Drawing a Triangle  
        7.10 Drawing Regular Polygons       7.11
    Drawing a Star       7.12 Filling a Shape with a Solid
    or Translucent Color       7.13 Filling a Shape with a
    Gradient       7.14 Filling a Shape with a
    Bitmap       7.15 Scripting Masks
  8. Bitmaps       8.1 Creating a BitmapData
    Object       8.2 Adding a Bitmap to the Display
    List       8.3 Drawing a Display Object to a
    Bitmap       8.4 Loading an External Image into a
    Bitmap       8.5 Manipulating Pixels  
        8.6 Creating Rectangular Fills       8.7
    Creating a Flood Fill       8.8 Copying Pixels
          8.9 Copying Channels       8.10
    Creating Noise       8.11 Creating Perlin Noise
          8.12 Using Threshold       8.13
    Applying a Filter to a Bitmap       8.14 Dissolving
    Between Two Bitmaps       8.15 Scrolling a Bitmap
  9. Text       9.1 Creating an Outline Around
    a Text Field       9.2 Creating a Background for a Text
    Field       9.3 Making a User Input Field
          9.4 Making a Password Input Field    
      9.5 Filtering Text Input       9.6 Setting a
    Field's Maximum Length       9.7 Displaying
    Text       9.8 Displaying HTML-Formatted Text
          9.9 Condensing Whitespace      
    9.10 Sizing Text Fields to Fit Contents       9.11
    Scrolling Text Programmatically       9.12 Responding
    to Scroll Events       9.13 Formatting Text
          9.14 Formatting User-Input Text    
      9.15 Formatting a Portion of Existing Text      
    9.16 Setting a Text Field's Font       9.17 Embedding
    Fonts       9.18 Creating Text That Can Be
    Rotated       9.19 Displaying Unicode Text
          9.20 Assigning Focus to a Text Field  
        9.21 Selecting Text with ActionScript    
      9.22 Setting the Insertion Point in a Text Field    
      9.23 Responding When Text Is Selected or Deselected  
        9.24 Responding to User Text Entry      
    9.25 Adding a Hyperlink to Text       9.26 Calling
    ActionScript from Hyperlinks       9.27 Working with
    Advanced Text Layout       9.28 Applying Advanced
    Anti-Aliasing       9.29 Replacing Text  
        9.30 Retrieving a List of System Fonts
  10. Filters and Transforms       10.1
    Applying Color Changes       10.2 Applying Color
    Tints       10.3 Resetting Color    
      10.4 Shearing       10.5 Applying Basic
    Filters       10.6 Applying Advanced Filter Effects
    (Emboss, etc.)       10.7 Embossing  
        10.8 Detecting Edges       10.9
    Sharpening       10.10 Making a Digital
    Negative       10.11 Applying Grayscale  
        10.12 Changing Saturation       10.13
    Changing Brightness       10.14 Changing Contrast
  11. Programmatic Animation       11.1 Moving
    an Object       11.2 Moving an Object in a Specific
    Direction       11.3 Easing    
      11.4 Acceleration       11.5 Springs
          11.6 Using Trigonometry       11.7
    Applying Animation Techniques to Other Properties
  12. Strings       12.1 Joining
    Strings       12.2 Using Quotes and Apostrophes in
    Strings       12.3 Inserting Special Whitespace
    Characters       12.4 Searching for a Substring
          12.5 Extracting a Substring      
    12.6 Parsing a String into Words       12.7 Removing
    and Replacing Characters and Words       12.8
    Retrieving One Character at a Time       12.9
    Converting Case       12.10 Trimming Whitespace
          12.11 Reversing a String by Word or by Character
          12.12 Converting Between Strings and Unicode or ASCII
  13. Regular Expressions       13.1
    Understanding Regular Expression Patterns       13.2
    Testing Regular Expressions       13.3 Looking for
    Pattern Matches       13.4 Removing and Replacing
    Characters and Words Using Patterns       13.5 Creating
    a Nongreedy Pattern       13.6 Validating User Input
    with Common Patterns
  14. Dates and Times       14.1 Finding the
    Current Date and Time       14.2 Retrieving the Date
    Values       14.3 Retrieving the Day or Month
    Name       14.4 Formatting the Date and Time
          14.5 Formatting Seconds or Milliseconds as Minutes and
    Seconds       14.6 Converting Between DMYHMSM and Epoch
    Milliseconds       14.7 Using Timers  
        14.8 Calculating Elapsed Time or Intervals Between Dates
          14.9 Parsing a Date from a String
  15. Programming Sound       15.1 Creating a
    Sound Object and Loading a Sound       15.2 Starting
    and Stopping a Sound       15.3 Setting the Buffer for
    a Sound       15.4 Offsetting the Start of a
    Sound       15.5 Playing a Sound Multiple Times
    (Looping)       15.6 Getting the Size of a Sound
    File       15.7 Reading the ID3 Tag of a Sound
    File       15.8 Find Out When a Sound Finishes
    Playing       15.9 Tracking the Progress of a Playing
    Sound       15.10 Pausing and Restarting a
    Sound       15.11 Reading the Level of a Sound
          15.12 Stopping All Sounds      
    15.13 Reading the Sound Spectrum       15.14 Changing
    the Volume or Pan of a Sound       15.15 Creating a
    Sound Application
  16. Video       16.1 Loading and Playing Back
    Video       16.2 Controlling Video Sound  
        16.3 Reading Playback Time       16.4
    Reading Video Duration       16.5 Controlling Playback
    Time       16.6 Scaling Video    
      16.7 Managing and Monitoring Buffering and Loading  
        16.8 Listening for Cue Points       16.9
    Applying Filters to Video       16.10 Pausing and
    Resuming Video       16.11 Stopping Video
          16.12 Scrubbing Video       16.13
    Clearing the Video Display       16.14 Determining User
    Bandwidth
  17. Storing Persistent Data       17.1
    Creating and Opening a Local Shared Object       17.2
    Writing Data to a Shared Object       17.3 Saving a
    Local Shared Object       17.4 Reading Data from a
    Shared Object       17.5 Removing Data from a Shared
    Object       17.6 Serializing Custom Classes
          17.7 Sharing Data Between Flash Applications
          17.8 Controlling the Size of Local Shared Objects
  18. Communicating with Other Movies      
    18.1 Creating Local Connections       18.2 Sending
    Data       18.3 Validating Receipt of Communication
    over Local Connections       18.4 Accepting Local
    Communications from Other Domains
  19. Sending and Loading Data       19.1
    Loading Variables from a Text File       19.2 Loading
    Variables from a Server-Side Script       19.3 Loading
    a Block of Text (Including HTML and XML)       19.4
    Checking Load Progress       19.5 Accessing Data Being
    Downloaded       19.6 Sending Data to a Server-Side
    Script       19.7 Sending Variables and Handling a
    Returned Result
  20. XML       20.1 Understanding XML
    Structure (Reading and Writing XML)       20.2 Creating
    an XML Object       20.3 Adding Elements to an XML
    Object       20.4 Adding Text Nodes to an XML
    Object       20.5 Adding Attributes to an XML
    Element       20.6 Reading Elements in an XML
    Tree       20.7 Finding Elements by Name  
        20.8 Reading Text Nodes and Their Values    
      20.9 Reading an Element's Attributes       20.10
    Removing Elements, Text Nodes, and Attributes      
    20.11 Loading XML       20.12 Loading XML from
    Different Domains       20.13 Sending XML
          20.14 Searching XML       20.15
    Using HTML and Special Characters in XML
  21. Web Services and Flash Remoting      
    21.1 Calling Web Services Methods       21.2 Handling
    Web Services Responses       21.3 Handling Web Services
    Errors       21.4 Calling Flash Remoting
    Methods       21.5 Handling Flash Remoting
    Responses
  22. Building Integrated Applications      
    22.1 Calling JavaScript Functions       22.2 Calling
    ActionScript Functions       22.3 Passing Parameters
    from HTML
  23. File Management       23.1 Downloading
    Files       23.2 Detecting When a User Selects a File
    to Upload       23.3 Monitoring Download
    Progress       23.4 Browsing for Files  
        23.5 Filtering Files That Display in the Browser Window
          23.6 Detecting When the User Has Selected a File to
    Upload       23.7 Uploading Files    
      23.8 Monitoring File Upload Progress
  24. Socket Programming       24.1 Connecting
    to a Socket Server       24.2 Sending Data
          24.3 Receiving Data       24.4
    Handshaking with a Socket Server       24.5
    Disconnecting from a Socket Server       24.6 Handling
    Socket Errors
    Appendix. Unicode Escape Sequences for Latin 1 Characters
    Index



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