Game Audio Implementation: A Practical Guide Using the Unreal Engine (Paperback)

Game Audio Implementation: A Practical Guide Using the Unreal Engine (Paperback)

作者: Richard Stevens Dave Raybould
出版社: Focal Press
出版在: 2015-10-29
ISBN-13: 9781138777248
ISBN-10: 1138777242
裝訂格式: Paperback
總頁數: 486 頁





內容描述


Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.
 
The accompanying website (www.gameaudiobook.com) includes:

  • 12 downloadable demonstration games
  • A unique exercise level for you to develop for your portfolio
  • An up-to-date online bibliography with further reading for each chapter
  • A free sound library with hundreds of game SFX



相關書籍

Blender 2.8 for architecture: Modeling and rendering with Eevee and Cycles

作者 Brito Allan

2015-10-29

3ds Max 2017 建模技巧與動畫設計實務

作者 陳志浩

2015-10-29

5天輕松學做 FPS 游戲 — Unity3D 手機游戲開發

作者 喻春陽

2015-10-29