Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples

Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples

作者: Alan Thorn John P. Doran Alan Zucconi Jorge Palacios
出版社: Packt Publishing
出版在: 2019-01-31
ISBN-13: 9781789952865
ISBN-10: 1789952867
裝訂格式: Paperback
總頁數: 738 頁





內容描述


Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability.
Key Features

Develop different types of games from scratch with Unity 2018
Discover the secrets of creating AAA quality shaders without writing long algorithms
Script intelligent game characters and agents using Artificial Intelligence techniques and algorithms

Book Description
Through this Learning Path, you'll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset.
You'll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you'll also be able to use popular AI techniques, such as A and Ambush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement.
By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games.
This Learning Path includes content from the following Packt products:

Unity 2018 By Example - Second Edition by Alan Thorn
Unity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan Zucconi
Unity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge Palacios

What you will learn

Understand concepts such as game objects, components, and scenes
Create functional games with C# scripting
Write shaders from scratch in ShaderLab and HLSL/Cg
Develop intelligent pathfinding agents with A and Ambush
Work with terrains and world-creation tools
Simulate senses for agents to make decisions based on the environment
Implement waypoints by creating a manual selector
Enhance games with volumetric explosions, special effects, and visuals

Who this book is for
If you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.
Table of Contents

Unity Fundamentals
Creating a Collection Game
Post Processing Stack
Creating Your First Shader
Surface Shaders and Texture Mapping
Understanding Lighting Models
Physically-Based Rendering
Vertex Functions
Fragment Shaders and Grab Passes
Mobile Shader Adjustment
Screen Effects with Unity Render Textures
Behaviors – Intelligent Movement
Navigation
Decision Making
The New NavMesh API
Coordination and Tactics
Agent Awareness
Board Games and Applied Search AI
Learning Techniques
Procedural Content Generation




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