Unity Artificial Intelligence Programming - Fifth Edition: Add powerful, believable, and fun AI entities in your game with the power of Unity

Unity Artificial Intelligence Programming - Fifth Edition: Add powerful, believable, and fun AI entities in your game with the power of Unity

作者: Aversa Davide
出版社: Packt Publishing
出版在: 2022-03-28
ISBN-13: 9781803238531
ISBN-10: 1803238534
裝訂格式: Quality Paper - also called trade paper
總頁數: 308 頁





內容描述


Learn and implement game AI in Unity 2021 to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh
Key Features

  • Explore the latest Unity 2021 features to make AI implementation in your game easier
    - Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes
    - Implement character behaviors and simulations using the Unity Machine Learning toolkit
    Book Description
    Developing artificial intelligence (AI) for game characters in Unity 2021 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.
    The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.
    By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned together to build an impressive vehicle battle game.
    What you will learn
  • Understand the basics of AI in game design
  • Create smarter game worlds and characters with C# programming
  • Apply automated character movement using pathfinding algorithm behaviors
  • Implement character decision-making algorithms using behavior trees
  • Build believable and highly efficient artificial flocks and crowds
  • Create sensory systems for your AI world
  • Become well-versed with the basics of procedural content generation
  • Explore the application of machine learning in Unity
    Who this book is for
    This Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.

目錄大綱


  1. An Introduction to AI
  2. Finite State Machines
    3. Randomness and Probability
  3. Implementing Sensors
  4. Flocking
  5. Path Following and Steering Behaviors
  6. A* Pathfinding
  7. Navigation Mesh
  8. Behavior Trees
  9. Procedural Content Generation
  10. Machine Learning in Unity
  11. Putting It All Together



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