問題描述
如何從矩形數組中刪除隨機矩形? (How to remove random rectangle from rectangle array?)
我正在製作一個類似 Whack‑a‑mole 的遊戲,並以矩形數組的形式創建它們,並且我想每 3 秒移除一個隨機的痣。但是我該怎麼做呢? iter.remove(); <=這只會刪除最後一個而不是隨機的;(
private boolean moleKill(Rectangle mole) {
Vector3 touchPos = new Vector3(Gdx.input.getX(), Gdx.input.getY(),0);
camera.unproject(touchPos);
if (mole.contains(touchPos.x, touchPos.y))
return true;
else
return false;
}
private void spawnmole(){
if (moles.size<=4){
Rectangle mole = new Rectangle();
mole.x= MathUtils.random(1,3)*200‑100;
mole.y= MathUtils.random(1,4)*200;
mole.width=150;
mole.height=113;
moles.add(mole);
}
}
public void render()
{
Gdx.gl.glClearColor(0, 0.5f, 0, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
batch.setProjectionMatrix(camera.combined);
batch.begin();
if (TimeUtils.timeSinceMillis(timespawn) > 1000) {
spawnmole();
timespawn = TimeUtils.millis();
}
for (Rectangle mole: moles){
batch.draw(moleimage,mole.x,mole.y);
}
Iterator<Rectangle> iter = moles.iterator();
while (iter.hasNext()) {
Rectangle mole = iter.next();
if (moleKill(mole) == true) {
iter.remove();
score=score+10;
}
}
if (TimeUtils.timeSinceMillis(timehide) > 3000) {
iter.remove();
timehide = TimeUtils.millis();
}
batch.end();
}
參考解法
方法 1:
I suggest to use List instead of iterator. With iterator, you dont know count of elements.
Random r = new Random();
public void removeRandomListElement(List list) {
int index = r.nextInt(list.size());
list.remove(index);
}
(by Vasily Rozhin、Eldar Budagov)