Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0

Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0

作者: Ariel Manzur George Marques
出版社: SAMS
出版在: 2018-03-19
ISBN-13: 9780134835099
ISBN-10: 0134835093
裝訂格式: Paperback
總頁數: 432 頁





內容描述


In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.
 
Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
 
Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques
Practical, hands-on examples show you how to apply what you learn
Quizzes and exercises help you test your knowledge and stretch your skills
Notes and tips point out shortcuts, solutions, and problems to avoid
 
Learn how to…
·         Install Godot, create projects, and use the visual editor
·         Master the scene system, and organize games with Scene Trees
·         Create 2D graphics, 3D graphics, and animations
·         Use basic and advanced scripting to perform many game tasks
·         Process player input from any source
·         Control game flow, configurations, and resources
·         Maximize realism with Godot’s physics and particle systems
·         Make the most of 3D shaders, materials, lighting, and shadows
·         Control effects and post-processing
·         Build richer, more sophisticated game universes with viewports
·         Develop networked games, from concepts to communication and input
·         Export games to the devices you’ve targeted
·         Integrate native code, third-party APIs, and engine extensions (bonus chapter)




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