VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4

VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4

作者: Kumar Abhishek
出版社: Apress
出版在: 2020-07-26
ISBN-13: 9781484260760
ISBN-10: 1484260767
裝訂格式: Quality Paper - also called trade paper
總頁數: 332 頁




內容描述


Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Painter to texture the assets that you create.You will also learn how to use the Quixel Megascans library to acquire and implement physically accurate materials in the scenes. Finally, you will import the assets into Unreal Engine 4 and recreate a VR integrated heritage that can be explored in real time. Using VR technology and game engines, you can digitally recreate historical settings for games. What You Will LearnCreate high-quality, optimized models suitable for any 3D game engineMaster the techniques of texturing assets using Substance Painter and Quixel MegascansKeep assets historically accurateIntegrate assets with the game engineCreate visualizations with Unreal Engine 4Who Is This Book ForGame developers with some experience who are eager to get into VR-based games


作者介紹


Dr. Abhishek Kumar is Assistant Professor in the Department of Computer Science at the Institute of Science at Banaras Hindu University. He is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He is actively involved in course development in animation and design engineering courses for various institutions and universities as they will be a future industry requirement.Dr. Kumar has published a number of research papers and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, composition). He holds two patents in the field of design and IoT.Dr. Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of Arts, University of Edinburg, and Wizcraft MIME & FXPHD, Australia. He is passionate about the media and entertainment industry, and has directed two animation short films.Dr. Kumar has trained more than 50,000 students across the globe from 153 countries (top five: India, Germany, United States, Spain, Australia). His alumni have worked for national and international movies such as Ra-One, Krissh, Dhoom, Life of Pi, the Avengers series, the Iron Man series, GI Joe 3D, 300, Alvin and the Chipmunks, Prince of Persia, Titanic 3D, the Transformers series, Bahubali 1 & 2, London Has Fallen, Warcraft, Aquaman 3D, Alita, and more.




相關書籍

塑造角色生命力! Maya 動畫表演設計講座

作者 劉怡君 張怡德

2020-07-26

軟體大發現 KODU 創意遊戲設計

作者 蔡俊傑

2020-07-26

社群遊戲製作不困難─Flash 設計真簡單 (Flash 社群遊戲設計 Try It!)

作者 李長沛

2020-07-26