Agile Game Development: Build, Play, Repeat (2nd Edition)

Agile Game Development: Build, Play, Repeat (2nd Edition)

作者: Keith Clinton
出版社: Addison Wesley
出版在: 2020-07-09
ISBN-13: 9780136527817
ISBN-10: 0136527817
裝訂格式: Quality Paper - also called trade paper
總頁數: 576 頁





內容描述


In Agile Game Development , Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfilling for every development team member. Now, reflecting his unsurpassed experience helping more than 150 game development studios succeed, Keith has thoroughly revamped his classic guide for today's radically transformed industry. The only Certified Scrum Trainer to help build 20 AAA-level games, Keith is singularly well-placed to help game developers solve the problems they actually face. In this edition, he:

Addresses the modern challenges of mobile, free-to-play, and Massively Agile games
Adds a completely new section on large-scale Agile game development, and new chapters on managing the first release, forming and leading Agile teams, game pipelines, and more
Presents many new date stories about the experiences of actual game development teams, with actionable takeaways
Illuminates advanced Agile projects through new "Things to Try" sidebars
Covers Kanban and other Agile methodologies as well as Scrum

Around the world, thousands of professional game developers have already used Agile Game Development to dramatically improve their effectiveness -- and enjoy their work more. This 2nd Edition offers today's professionals even more value -- no matter what types of games they're developing, what development roles they play, or what environments they're working in.


作者介紹


Clinton Keith has 20 years of product development experience, including defense-related projects and cutting-edge technology research, including work on the F-22 fighter. He has 15 years of experience in video game development and has led technology efforts on the latest platforms. He introduced the video game development industry to Scrum and Agile in 2003, when game projects had grown to exceed $20 million budgets and 100+ team members. He has been an independent certified Scrum trainer and Agile coach since early 2008, and is a nationally recognized leader, communicator, and innovator.




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