Beginning OpenGL Game Programming, 2/e (Paperback)

Beginning OpenGL Game Programming, 2/e (Paperback)

作者: Luke Benstead
出版社: Course Technology
出版在: 2009-04-01
ISBN-13: 9781598635287
ISBN-10: 159863528X
裝訂格式: Paperback
總頁數: 290 頁





內容描述


Are you a beginning programmer just getting started in 3D graphics programming? If you?re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.




相關書籍

Maya渲染項目教程

作者 楊靜波 李亞琴

2009-04-01

打造自己的遊戲夢工廠-Maya 場景篇 (就是要玩 3D 遊戲美術─ Maya 場景篇)

作者 劉明昆 陳威光

2009-04-01

Casual Game Design: Designing Play for the Gamer in ALL of Us (Paperback)

作者 Gregory Trefry

2009-04-01







2
2
2