閱讀
Mobile Game Development with Unity: Build Once, Deploy Anywhere (Paperback)
作者 Jonathon Manning Paris Buttfield-Addison / 出版社 O'Reilly
2017-09-04
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (Paperback)
作者 Tony Parisi / 出版社 O'Reilly
2015-11-20
Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4
作者 Kumar Abhishek / 出版社 Apress
2021-01-16
Monogame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine
作者 Capellman Jarred Salin Louis / 出版社 Apress
2020-11-26
AR and VR Using the Webxr API: Learn to Create Immersive Content with Webgl, Three.Js, and A-Frame
作者 Baruah Rakesh / 出版社 Apress
2020-12-25
VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4
作者 Kumar Abhishek / 出版社 Apress
2020-07-26
Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users
作者 Thorn Alan / 出版社 Apress
2020-07-14
Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4
作者 Nixon David / 出版社 Apress
2020-02-15
Game Programming with Unity and C#: A Complete Beginner's Guide
作者 Hardman Casey / 出版社 Apress
2020-06-14
Virtual Reality with Vrtk4: Create Immersive VR Experiences Leveraging Unity3d and Virtual Reality Toolkit
作者 Baruah Rakesh / 出版社 Apress
2019-12-07
Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations
作者 Sung Kelvin Smith Gregory / 出版社 Apress
2019-12-06
Modeling and Animation Using Blender: Blender 2.80: The Rise of Eevee
作者 Guevarra Ezra Thess Mendoza / 出版社 Apress
2019-12-31
Practical Shader Development: Vertex and Fragment Shaders for Game Developers
作者 Halladay Kyle / 出版社 Apress
2019-04-11
Developing 2D Games with Unity: Independent Game Programming with C#
作者 Jared Halpern / 出版社 Apress
2018-11-29
Practical Guide to Salesforce Communities: Building, Enhancing, and Managing an Online Community with Salesforce Community Cloud
作者 Philip Weinmeister / 出版社 Apress
2018-06-24
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
作者 Claudia Doppioslash / 出版社 Apress
2017-12-06
Fundamentals of Wearable Computers and Augmented Reality, 2/e (Hardcover)
作者 Woodrow Barfield / 出版社 CRC
2015-07-29
Essential Mathematics for Games and Interactive Applications, 3/e (Hardcover)
作者 James M. Van Verth Lars M. Bishop / 出版社 A K Peters
2015-08-26