閱讀


Mobile Game Development with Unity: Build Once, Deploy Anywhere (Paperback)

Mobile Game Development with Unity: Build Once, Deploy Anywhere (Paperback)

作者 Jonathon Manning Paris Buttfield-Addison / 出版社 O'Reilly

2017-09-04



Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4

Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4

作者 Kumar Abhishek / 出版社 Apress

2021-01-16


Monogame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine

Monogame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine

作者 Capellman Jarred Salin Louis / 出版社 Apress

2020-11-26



VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4

VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4

作者 Kumar Abhishek / 出版社 Apress

2020-07-26




Game Programming with Unity and C#: A Complete Beginner's Guide

Game Programming with Unity and C#: A Complete Beginner's Guide

作者 Hardman Casey / 出版社 Apress

2020-06-14



Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations

Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations

作者 Sung Kelvin Smith Gregory / 出版社 Apress

2019-12-06


Modeling and Animation Using Blender: Blender 2.80: The Rise of Eevee

Modeling and Animation Using Blender: Blender 2.80: The Rise of Eevee

作者 Guevarra Ezra Thess Mendoza / 出版社 Apress

2019-12-31


Practical Shader Development: Vertex and Fragment Shaders for Game Developers

Practical Shader Development: Vertex and Fragment Shaders for Game Developers

作者 Halladay Kyle / 出版社 Apress

2019-04-11


Developing 2D Games with Unity: Independent Game Programming with C#

Developing 2D Games with Unity: Independent Game Programming with C#

作者 Jared Halpern / 出版社 Apress

2018-11-29



Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems

Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems

作者 Claudia Doppioslash / 出版社 Apress

2017-12-06


Mostly Codeless Game Development: New School Game Engines

Mostly Codeless Game Development: New School Game Engines

作者 Robert Ciesla / 出版社 Apress

2017-07-20


GPU Pro 6: Advanced Rendering Techniques (Hardcover)

GPU Pro 6: Advanced Rendering Techniques (Hardcover)

作者 Wolfgang Engel / 出版社 A K Peters

2015-09-11


Fundamentals of Wearable Computers and Augmented Reality, 2/e (Hardcover)

Fundamentals of Wearable Computers and Augmented Reality, 2/e (Hardcover)

作者 Woodrow Barfield / 出版社 CRC

2015-07-29


Essential Mathematics for Games and Interactive Applications, 3/e (Hardcover)

Essential Mathematics for Games and Interactive Applications, 3/e (Hardcover)

作者 James M. Van Verth Lars M. Bishop / 出版社 A K Peters

2015-08-26