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Unity 2021 Shaders and Effects Cookbook - Fourth Edition: Over 50 recipes to help you transform your game into a visually stunning masterpiece
作者 Doran John P. / 出版社 Packt Publishing
2021-10-15
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
作者 Kosarevsky Sergey Latypov Viktor / 出版社 Packt Publishing
2021-08-25
Unity Certified Programmer Exam Guide - Second Edition: Pass the Unity certification exam with the help of expert tips and techniques
作者 Walker Philip / 出版社 Packt Publishing
2022-04-29
Shading, Lighting, and Rendering with Blender's EEVEE: Learn how to create and iterate amazing concept art using a real-time rendering engine
作者 Crowder Sammie / 出版社 Packt Publishing
2022-04-25
Learning C# by Developing Games with Unity 2021 - Sixth Edition: Kickstart your C# programming and Unity journey by building 3D games from scratch
作者 Ferrone Harrison / 出版社 Packt Publishing
2021-10-29
Blueprints Visual Scripting for Unreal Engine 5 - Third Edition: Unleash the true power of Blueprints to create impressive games and applications in U
作者 Romero Marcos Sewell Brenden / 出版社 Packt Publishing
2022-05-02
Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games (Paperback)
作者 Spencer Grey / 出版社 Packt Publishing
2021-12-31
Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#, 2nd Edition
作者 Baron David / 出版社 Packt Publishing
2021-07-30
Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2e
作者 Oscar Baechler Xury Greer / 出版社 Packt Publishing
2020-05-29
Blueprints Visual Scripting for Unreal Engine - Second Edition
作者 Romero Marcos Sewell Brenden / 出版社 Packt Publishing
2019-08-23
Unreal Engine 4 Virtual Reality Projects
作者 Mack Kevin Ruud Robert / 出版社 Packt Publishing
2019-04-30
Unity in Action, Third Edition: Multiplatform Game Development in C#
作者 Hocking Joseph / 出版社 Manning
2022-02-08
Beginning Unity Editor Scripting: Create and Publish Your Game Tools
作者 Kok Benny / 出版社 Apress
2021-08-08
Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Hardcover)
作者 Marrs Adam Shirley Peter Wald Ingo / 出版社 Apress
2021-08-18
Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix
作者 Marrs Adam Shirley Peter Wald Ingo / 出版社 Apress
2021-08-18
Core Blender Development: Understanding the Essential Source Code
作者 Hollister Brad E. / 出版社 Apress
2020-12-28
Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition
作者 Tracy Fullerton / 出版社 A K Peters
2018-08-03
Massively Multiplayer Game Programming With Unity 3d and Mirror: The Ultimate Guide to Building and Hosting Your MMOGS
作者 Chiu Chihming / 出版社 Tellwell Talent
2021-05-28