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3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

作者 Kosarevsky Sergey Latypov Viktor / 出版社 Packt Publishing

2021-08-25









Blueprints Visual Scripting for Unreal Engine - Second Edition

Blueprints Visual Scripting for Unreal Engine - Second Edition

作者 Romero Marcos Sewell Brenden / 出版社 Packt Publishing

2019-08-23


Unreal Engine 4 Virtual Reality Projects

Unreal Engine 4 Virtual Reality Projects

作者 Mack Kevin Ruud Robert / 出版社 Packt Publishing

2019-04-30


Unity in Action, Third Edition: Multiplatform Game Development in C#

Unity in Action, Third Edition: Multiplatform Game Development in C#

作者 Hocking Joseph / 出版社 Manning

2022-02-08


Beginning Unity Editor Scripting: Create and Publish Your Game Tools

Beginning Unity Editor Scripting: Create and Publish Your Game Tools

作者 Kok Benny / 出版社 Apress

2021-08-08


Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Hardcover)

Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Hardcover)

作者 Marrs Adam Shirley Peter Wald Ingo / 出版社 Apress

2021-08-18


Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix

Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix

作者 Marrs Adam Shirley Peter Wald Ingo / 出版社 Apress

2021-08-18


Core Blender Development: Understanding the Essential Source Code

Core Blender Development: Understanding the Essential Source Code

作者 Hollister Brad E. / 出版社 Apress

2020-12-28



Level Design: Processes and Experiences

Level Design: Processes and Experiences

作者 Totten Christopher W. / 出版社 A K Peters

2022-02-01


Introduction to Computer Graphics with OpenGL Es

Introduction to Computer Graphics with OpenGL Es

作者 Han Junghyun / 出版社 CRC

2021-03-31